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Studio 3d max
Studio 3d max










  1. Studio 3d max how to#
  2. Studio 3d max software#
  3. Studio 3d max Pc#
  4. Studio 3d max tv#

Studio 3d max software#

By actually working with the software and experiencing the good and bad features, I was able to really tune it to be useful. Every day, after finishing work on the software, I’d sit down and use the new features I wrote to create some sort of animation. Without a doubt, working with the software personally led us to that! Because I wanted software that I could make movies with, everything we put into the software in those early days was something I wanted or that made the software better. What made you guys choose that sort of mindset at the beginning, or was that something that just sort of evolved naturally? – One thing that made Max special was the fact it was sort of halfway between Houdini’s procedural workflow, and Alias’s “Follow my command, and don’t ever let me go back to change my mind” sort of mindset.

studio 3d max

Once I got involved with Gary Yost, who is a true visionary, the ball really got rolling and we were on the track to creating software that would do what I wanted, and we kept getting better and better hardware that moved us toward that goal. I wanted to make my own movies using 3D graphics. The next several years involved working on Atari machines (first the 400/800 series, then the 68000-based ST), all the time looking at movies like Tron for inspiration. I taught myself the math involved and got stuff working but the Compucolor II just wasn’t up to the task of doing smooth animation like I wanted. I bought my first computer, a Compucolor II, shortly after that, dreaming of creating cool graphics and making animated movies. Then came Battlestar: Galactica in 1978, and they had these awesome vector-graphic displays all over the place that were displaying beautiful wireframe graphics of spaceships.

Studio 3d max how to#

I have always been a science fiction fan, as far back as I can remember, and when I saw the special effects in Space:1999 back in high school, two friends (one of them Jon Bell, the author of such books as 3ds Max Killer Tips and 3D Studio Max f/x) and I started making 8mm films, concentrating on the special effects (multiple exposures, mattes, miniature work etc.) It was a lot of fun, because you’d have to figure out how to make something miniature look real, or work out how to make a good-looking planet, and so on.Īn early 3D Studio DOS prototype from 1988

Studio 3d max tv#

It’s kind of a strange, indirect path, but the best I can explain it, it all started with a TV show called Space:1999 back in 1975. – What first attracted you to writing graphics software, as opposed to another field of computing? This part of history is told in great detail and with excellent documentation by Martin Doudoroff, an early user of CAD-3D who collaborated with the Yost Group on many projects. The four of them worked on the development of 3DS release 1. Gary, Tom and Jack Powell were the three initial members of the Yost Group, and Dan Silva (who created Deluxe Paint for the Amiga) joined them later. Antic’s software arm was being managed by Gary Yost, and thus started the collaboration with Tom Hudson in 3D graphics software development. Its early origins can be traced to Solid States, a 3D wireframe renderer that ran on the Atari 800 and was published by ANALOG Computing magazine, and CAD-3D, the next incarnation of the software, which was published by Antic Software. The history of 3D Studio’s development began several years before its official launch in October 1990. Pre-History – the Antic Software connection We hope you enjoy this dive into the waters of 3D history. Be sure not to miss the extra info written by Tom that can be found by clicking on some of the images, and which sheds light on many of 3D Studio’s iconic illustrations.

studio 3d max

In this interview, done some months away from the software’s upcoming 20th anniversary, Tom shares fascinating details on the development of Autodesk 3D Studio and 3DS Max, as well as his views on the current state and future of the CG Industry. We had the great pleasure of interviewing Tom Hudson, who has been one of the main developers of 3D Studio, as well as the author of the software’s precursors, Solid States and CAD-3D. The first version of 3D Studio was created by four developers, and its low cost, versatile functionality, and expandability via a plugin architecture would make it the most widely used 3D software in the world.

Studio 3d max Pc#

Back then, the words PC and multimedia were not used in the same sentence, and few people would’ve dared to place their graphics software bets on PCs. The 3D arena at the time was populated by a diverse range of software running on various platforms: LightWave 3D, Sculpt-Animate 4D, Imagine, Topas, Electric Image, Softimage|3D, Wavefront Advanced Visualizer and Alias PowerAnimator, among others.

studio 3d max

3D Studio was released to the public in October 1990.












Studio 3d max